![]() ![]() Ammunition (Range 200/600 ft.Flanking is an optional rule in DnD 5E, intended to add more tactical depth to combat. Ammunition (Range 200/600 ft.), Reload (6 shot), Special Even modern pistols, with few exceptions, do not have the light property. (9mm (range 50m), reload (15 shots), semi auto, etc. Heavy,two-handed,Range self(20ft cone), Ammunition, reload (6 shots)Īmmunition (range 160/820), reload (30 shots), Multi-round burst (3), Automatic (10), SpecialĪmmunition (range 10/30), covert, light, reload (2 shots), specialĪmmunition (range 75/120), heavy, reload (10 shots), two-handed, specialĪmmunition (range 60/120), Reload (5 shots), two-handed, specialĪmmunition (range 15ft cone), Finesse, Light, loading, Special, Glove, Reload (5 shots) Also see firearms)Īmmunition (range 60/180), reload (6 shots), armor piercing (-3), heavy Martial Ranged Weapons Martial Ranged WeaponsĪmmunition (range 50/150), reload (6 shots), armor piercing (-3), heavyĪmmunition (range 80/240), reload (3 shots), armor piercing (-5), heavy, stabilizingĪmmunition (range 20/60), hidden, light, reload (5 shots), special, undersizedĪmmunition (range 180/540), armor piercing (-3), heavy, reload (10 shots), special, two-handed, scope (range 540), stabilizingĪmmunition (range 60/180), glove, hidden, Light, short burst (2), reload (6 shots)Īmmunition (range 30/90), burst fire, glove, reload (12 shots)Īmmunition (range 200/600), burst fire, reload (30 shots), short burst (2), two-handedĪmmunition (range 80/240), reload (20 shots), short burst (2), two-handedĪmmunition (range 60/600), armor piercing (-5), heavy, loading, special, two-handedĪmmunition (range 50/150), reload (13 shots) Martial Melee Weapons Martial Melee Weaponsįinesse, Light, Thrown (range 20/60), Special, Ammunition (range 30/120), Loading Ammunition (Range 60/120 ft.), Reload (1 shot), SpecialĪmmunition (range 30/90), reload (6 shots), short burst (2), two- handedĪmmunition (range 30/90), reload (5 shots), two-handed, loadingĪmmunition (range 30/90), reload (5 shots), silenced, two-handed, loading Thrown (range 20/60), light, finesse, special Simple Ranged Weapons Simple Ranged Weapons Glove, hidden, light, reload (2 shots), short burst (1) Two-Handed, Heavy, Thrown (10/15), Special Heavy, Reload(20 uses of the pressurized canister ) Simple Melee Weapons Simple Melee Weapons Common weapons are equal to or weaker than the automatic pistolīack to Main Page → 5e Homebrew → Equipment These weapons should usually be treated as rare and priceless as magic items, but in specific campaigns these items may be considered "mundane" and have relevant costs listed. ![]() The weapons herein are so far beyond the technology of a typical D&D campaign that costs are not shown. This list excludes magic weapons and any pages with maintenance templates. Simple firearms like muskets might be considered renaissance weapons instead, while weapons incorporating more advanced technology would be instead categorized as futuristic. ![]() This section could include automatic weapons, nuclear devices, electricity, and computerized weaponry, among other possibilities. "Modern weapons" wouldn't be possible before the early 1900s of the real world, up to weaponry that would be possible in modern reality. This list of homebrew content includes modern weapons made on D&D Wiki for 5e. Back to Main Page → 5e Homebrew → Equipment → Weapons → Anachronistic Weapons → Modern Weapons
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